Home Wiki Getting started Minecraft Dungeons 2 · Community Atlas Getting started How the game works: levels, power, scaling, difficulty, currencies and your first upgrades.
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How the Game Works Getting started A practical handbook for progression, Item Power, combat, threat, loot and the economy—with the numbers we can support and clear limits where we cannot.
Keep exploring NPCs & merchantsEvery documented character, quest contact and merchant service, with costs and unlocks. Research & data auditsPublished damage, health, ability values and drop events: new findings, source conflicts and missing formulas. Systems & merchantsProgression, currencies, crafting services, tides and world rules. WeaponsMelee combos, ranged shots, reach and equipment effects. ArmourHelmets, chest pieces, leggings and boots. ArtifactsCooldowns, soul costs and active effects. TalismansPassive bonuses, levels and quest rewards. EnchantmentsBook acquisition, compatible gear and every known tier. Book poolsWhich books share a pool and where to find them. Locations & mapsRegions, interiors, encounters, map points and regional loot. Enemy dictionaryWeaknesses, status immunities, attacks, variants and encounter conditions. Status effectsWhat statuses do, which enemies apply them and which are immune. Enemy enchantmentsSoul enchantment modifiers, minimum threats and exclusions. Secret encountersHidden routes, collection requirements and evidence. Bosses & dropsBase stats, attacks, weaknesses and reward conditions. QuestsProgression links, first completion and repeat rewards. Gear effectsRoll values, conditions and equipment archetypes.