Gear effects
Roll values, conditions and equipment archetypes.
73 entries
- Acrobat effects
- Aim effects
- Alchemist effects
- Ally effects
- Assassin effects
- Boost effects
- Bounty Hunter effects
- Bowyer effects
- Brawler effects
- Bully effects
- Constitution effects
- Cooldown effects
- Critical Edge effects
- Critical Hit effects
- Cryomancer effects
- Deflection effects
- Duelist effects
- Electromancer effects
- Elemental Protection effects
- Evasion effects
- Finesse effects
- Fletcher effects
- Healer effects
- Impact effects
- Jumpshot effects
- Knockback effects
- Leaper effects
- Looter effects
- Luck effects
- Marksman effects
- Momentum effects
- Pack Leader effects
- Persistence effects
- Point Blank effects
- Potion Maker effects
- Precision effects
- Prickly effects
- Prodigy effects
- Projectile Protection effects
- Prospector effects
- Protection effects
- Prowler effects
- Pyromancer effects
- Pyrotechnics effects
- Quiver effects
- Raider effects
- Randomancer effects
- Ranger effects
- Reaper effects
- Recovery effects
- Regeneration effects
- Relic effects
- Reload effects
- Resilience effects
- Shackler effects
- Sharpness effects
- Sharpshooter effects
- Shepherd effects
- Sniper effects
- Sorcerer effects
- Soul Cursed effects
- Soulmancer effects
- Speed effects
- Spiritual effects
- Stealth effects
- Strength effects
- Strengthening Hit effects
- Swiftness effects
- Tainted effects
- Totem Radius effects
- Vanguard effects
- Venomancer effects
- Veterinarian effects