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Gear effects

Recovery

Healing received bonus

Additional stats & source comparisons ↓

Category
Defense
Condition
Passive
Archetype pools
Tank

Unresolved source conflict: Tier III conflicts within the published page: numeric column says 30%, tooltip says 40%. Excluded from default totals until a measured override is entered. Named fixed traits retain their separately published values.

Values by tier

Gear effect values
TierValue
I10%
II20%
IIINot recorded
UniqueNot recorded

Fixed on equipment

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Dungeons.tools · Recovery · ambiguous tier labels

Open the source page · Checked 2026-10-01

This source repeats Tier III. The later row is not automatically assigned to Unique or a higher tier.

Details

Details · Dungeons.tools
PropertyPublished value
Rolls onArmor

Values by tier

Values by tier · Dungeons.tools
TIERWHAT IT DOES
Tier IIncreases all healing received by 10%.
Tier IIIncreases all healing received by 20%.
Tier IIIIncreases all healing received by 30%.
Tier IIIIncreases all healing received by 40%.