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Talismans
Minecraft Dungeons 2 · Community Atlas
Talismans
Passive bonuses, levels and quest rewards.
How the Game Works
NPCs & merchants
Map & loot routes
Plan a build
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24 entries
Amethyst Lens
talismans
Armadillo Amulet
talismans
Emerald of Good Fortune
talismans
Essence of Efficiency
talismans
Fist of Iron
talismans
Glowstone Flask
talismans
Golem Kit
talismans
Healing Heart
talismans
Looter's Charm
talismans
Lucky Clover
talismans
Medallion of Momentum
talismans
Ocelot's Paw
talismans
Prickle's Mark
talismans
Sculk Badge
talismans
Sigil of Beeswax
talismans
Soul Chip
talismans
Tasty Bone
talismans
Tendrils of the Sprout
talismans
The Eye of Experience
talismans
Thrifty Pendant
talismans
Twig of Dark Oak
talismans
Twisted Tooth
talismans
Wobblestone
talismans
Wonderful Wheat
talismans
Keep exploring
Getting started
How the game works: levels, power, scaling, difficulty, currencies and your first upgrades.
NPCs & merchants
Every documented character, quest contact and merchant service, with costs and unlocks.
Research & data audits
Published damage, health, ability values and drop events: new findings, source conflicts and missing formulas.
Systems & merchants
Progression, currencies, crafting services, tides and world rules.
Weapons
Melee combos, ranged shots, reach and equipment effects.
Armour
Helmets, chest pieces, leggings and boots.
Artifacts
Cooldowns, soul costs and active effects.
Enchantments
Book acquisition, compatible gear and every known tier.
Book pools
Which books share a pool and where to find them.
Locations & maps
Regions, interiors, encounters, map points and regional loot.
Enemy dictionary
Weaknesses, status immunities, attacks, variants and encounter conditions.
Status effects
What statuses do, which enemies apply them and which are immune.
Enemy enchantments
Soul enchantment modifiers, minimum threats and exclusions.
Secret encounters
Hidden routes, collection requirements and evidence.
Bosses & drops
Base stats, attacks, weaknesses and reward conditions.
Quests
Progression links, first completion and repeat rewards.
Gear effects
Roll values, conditions and equipment archetypes.