Melee damage bonus to the primary target
Additional stats & source comparisons ↓
Unresolved source conflict: Tier III conflicts within the published page: numeric column says 30%, tooltip says 40%. Excluded from default totals until a measured override is entered. Named fixed traits retain their separately published values.
| Tier | Value |
|---|---|
| I | 20% |
| II | 25% |
| III | Not recorded |
| Unique | Not recorded |
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
This source repeats Tier III. The later row is not automatically assigned to Unique or a higher tier.
| Property | Published value |
|---|---|
| Rolls on | Melee |
| TIER | WHAT IT DOES |
|---|---|
| Tier I | Melee attacks deal 20% more damage to primary targets. |
| Tier II | Melee attacks deal 25% more damage to primary targets. |
| Tier III | Melee attacks deal 30% more damage to primary targets. |
| Tier III | Melee attacks deal 40% more damage to primary targets. |