Rolling amplifies the damage of your next melee or ranged attack, stacking with each use.
Open the interactive run plannerAdditional stats & source comparisons ↓
| Tier | Effect |
|---|---|
| I | Rolling applies 20% damage amplification to your next melee or ranged attack. |
| II | Rolling applies 30% damage amplification to your next melee or ranged attack. |
| III | Rolling applies 40% damage amplification to your next melee or ranged attack. |
Not recorded in this snapshot.
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Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
| Property | Published value |
|---|---|
| Applies to | Boots, Chest, Helmet, Leggings |
| TIER | WHAT IT DOES |
|---|---|
| Tier I | Rolling applies 20% damage amplification to your next melee or ranged attack. |
| Tier II | Rolling applies 30% damage amplification to your next melee or ranged attack. |
| Tier III | Rolling applies 40% damage amplification to your next melee or ranged attack. |
| Unique | Rolling applies 50% damage amplification to your next melee or ranged attack. |