Jump attacks and final hits create a wave of ice that damages enemies and freezes them for a short time, slowing their attacks and movement.
Open the interactive run plannerAdditional stats & source comparisons ↓
| Tier | Effect |
|---|---|
| I | Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. |
| II | Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. |
| III | Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. |
Not recorded in this snapshot.
Named quest rewards and random book pools are separate acquisition routes. Quest entries are shown only where a reward is explicitly recorded.
Published source check, not independent in-game verification. A missing route on one page does not disprove it. Full catalogue audit →
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
| Property | Published value |
|---|---|
| Applies to | Melee weapon |
| TIER | WHAT IT DOES |
|---|---|
| Tier I | Wave deals 10% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. · 0.75 sec cooldown |
| Tier II | Wave deals 15% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. · 0.75 sec cooldown |
| Tier III | Wave deals 20% of weapon damage and freezes mobs for a short time, slowing their attacks and movement. · 0.75 sec cooldown |