Defeating an enemy has a chance to create a well that grants allies the Regenerating status, restoring their health.
Open the interactive run plannerAdditional stats & source comparisons ↓
| Tier | Effect |
|---|---|
| I | Defeating an enemy has a 20% chance to create a Regenerating well for allies. |
| II | Defeating an enemy has a 35% chance to create a Regenerating well for allies. |
| III | Defeating an enemy has a 50% chance to create a Regenerating well for allies. |
Not recorded in this snapshot.
| Quest | Rarity | Reward condition |
|---|---|---|
| Training with the Enchantsmith | — | First completion |
Excluded from the random book pools in the published index.
Published source check, not independent in-game verification. A missing route on one page does not disprove it. Full catalogue audit →
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
| Property | Published value |
|---|---|
| Applies to | Melee weapon, Ranged weapon |
| TIER | WHAT IT DOES |
|---|---|
| Tier I | Defeating an enemy has a 20% chance to create a Regenerating well for allies. |
| Tier II | Defeating an enemy has a 35% chance to create a Regenerating well for allies. |
| Tier III | Defeating an enemy has a 50% chance to create a Regenerating well for allies. |