Additional stats & source comparisons ↓
Damage resistance and status immunity are separate mechanics. ×1.5 means 50% more incoming damage; ×0.65 means 35% less. A Poisoned immunity does not imply immunity to Poison damage. Missing entries do not establish neutrality or susceptibility.
| Profile | Health | Hardest hit | Speed (blocks/s) | Poise | Souls | Source |
|---|---|---|---|---|---|---|
| Soul Corrupted Evoker / Evoker · Soul Corrupted profile | 1,000 | — | Unknown | Unknown | Unknown | Profile index |
Unscaled values before level, difficulty and enemy enchantments. Poise is the stagger threshold. Profiles with the same name are preserved separately; no undocumented variant or difficulty mapping is assumed.
| Damage type | Incoming multiplier | Meaning |
|---|---|---|
| Melee | ×1.25 | 25% more damage received |
| Elemental | ×0.8 | 20% less damage received |
| Entry | Details |
|---|---|
| Area attack | Places hazards on the ground that deal Melee damage and apply Slowed. Melee · Slowed |
Not recorded in this snapshot.
| Entry | Details |
|---|---|
| Frozen Highlands | Inside Fishing Hut (in the quest Hiking Frozen Highlands ). Frozen Highlands Rifts . From threat level 9. |
| Honeycomb Fields | Outdoors in the quest The Creeper Candle Conspiracy . Honeycomb Fields Rifts . From threat level 9. |
| Howling Woods | Outdoors in the quest The Silence in Little Howl . Howling Woods Rifts . From threat level 9. |
| Humbler Huskland | Outdoors in the quests Breaking Camps and Wrath of the Sculkers (from threat level 9). |
| Lullaby Hills | Outdoors in the quest The Final Souldown . |
| Rainy Plains | Inside Red Tower (in the quest Illegal Illager Trials ) and The Supreme Evoker's Tower (in the quest Wading Rainy Plains ). Rainy Plains Rifts . From threat level 9. |
| Singer's Meadow | Outdoors in the quest Lost Harmonies . Also in the quest The Illagers from the Rift . From threat level 9. |
Outdoor, interior, Soul Storm, quest and multiplayer Soul Imbalance conditions are retained when recorded. A region association is not a guarantee that the enemy appears in every run or every interior.
| Entry | Details |
|---|---|
| A gear item | One piece of gear is guaranteed |
| Echo Shards | Currency |
Named quest rewards retain their first-completion or repeat conditions. General gear drops do not establish a specific item or rarity chance. No drop rate is inferred from an unweighted list.
These modify enemies; they are separate from player enchantment books. The listed modifiers describe level I. Higher tiers and the order of stacking with base resistances remain unverified.
| Enemy enchantment | Minimum threat | Behaviour |
|---|---|---|
| Swiftness | 3 | Being hit grants Hurrying. |
| Persistence | 3 | Higher health and stagger threshold; vulnerable to TNT. |
| Orb Caster | 5 | Charges an explosive soul orb. |
| Life Leech | 5 | Drains one nearby player repeatedly. |
| Soul Wave | 5 | Periodic waves can be avoided by jumping or rolling. |
| Bubble Shield | 5 | Gains a surrounding shield; vulnerable to Soul damage. |
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
Unscaled source profiles. Movement Speed is retained in the publisher’s raw units; it is not converted to blocks/second. Top hit depends on the attacks listed. Form labels are preserved exactly.
| Property | Published value |
|---|---|
| Health | 1,000 |
| Poise | 1,000 |
| Souls | 75 |
| Speed | 400 |
| Property | Published value |
|---|---|
| Corrupted from | Evoker |
| Property | Published value |
|---|---|
| Melee damage | +25% |
| Elemental damage | -20% |
Drop-event parameters only. They do not give named-item or Unique odds. Source forms, guaranteed counts and extra attempts stay separate; repeated form labels are unresolved.
| Property | Published value |
|---|---|
| Gear | 1, plus up to 4 more at 19.1% each |
| Echo Shards | 2, plus up to 3 more at 50% each |
| Emeralds | 5 tries at 2.5% each; 1 in 6 of those is an Emerald Block worth 9, the rest single Emeralds |
| TNT | 1.25% chance |
| Food | 1.25% chance |