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Soul Corrupted

Soul Corrupted Hunter

Additional stats & source comparisons ↓

Combat at a glance

Weak to
Lightning ×1.5
Resists
Explosion ×0.8
Immune to statuses
Not recorded
Applies statuses
Not recorded

Damage resistance and status immunity are separate mechanics. ×1.5 means 50% more incoming damage; ×0.65 means 35% less. A Poisoned immunity does not imply immunity to Poison damage. Missing entries do not establish neutrality or susceptibility.

Base stat profiles

Published base profiles; names can group different encounters
ProfileHealthHardest hitSpeed (blocks/s)PoiseSoulsSource
Soul Corrupted Hunter / Hunter · Soul Corrupted profile30040UnknownUnknownUnknownProfile index

Unscaled values before level, difficulty and enemy enchantments. Poise is the stagger threshold. Profiles with the same name are preserved separately; no undocumented variant or difficulty mapping is assumed.

Damage multipliers

Published damage modifiers
Damage typeIncoming multiplierMeaning
Lightning×1.550% more damage received
Explosion×0.820% less damage received

Modifier source

Status interactions

Immune to

Not recorded in this snapshot.

Can apply

Not recorded in this snapshot.

Attack behaviour

Attack roles, summons and on-hit behaviour
EntryDetails
Melee attackMelee damage.
Melee

Attack values

Not recorded in this snapshot.

Where and when it appears

Encounter conditions from Wikily
EntryDetails
Humbler HusklandOutdoors. Inside Humbler Husk. Humbler Huskland Dungeons .
Lullaby HillsOutdoors. Lullaby Hills Dungeons .
Singer's MeadowOutdoors. Singer's Meadow Dungeons .

Outdoor, interior, Soul Storm, quest and multiplayer Soul Imbalance conditions are retained when recorded. A region association is not a guarantee that the enemy appears in every run or every interior.

Drops and quest rewards

Published direct drops

Direct drop records
EntryDetails
Echo Shards Currency

Associated quests

Not recorded in this snapshot.

Named quest rewards retain their first-completion or repeat conditions. General gear drops do not establish a specific item or rarity chance. No drop rate is inferred from an unweighted list.

Soul enchantments

These modify enemies; they are separate from player enchantment books. The listed modifiers describe level I. Higher tiers and the order of stacking with base resistances remain unverified.

Not excluded by the published compatibility list

Candidate affixes; minimum threat still applies
Enemy enchantmentMinimum threatBehaviour
Swiftness3Being hit grants Hurrying.
Persistence3Higher health and stagger threshold; vulnerable to TNT.
Orb Caster5Charges an explosive soul orb.
Life Leech5Drains one nearby player repeatedly.
Soul Wave5Periodic waves can be avoided by jumping or rolling.
Bubble Shield5Gains a surrounding shield; vulnerable to Soul damage.

Cannot spawn with

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Dungeons.tools · Soul Corrupted Hunter

Open the source page · Checked 2026-10-01

Unscaled source profiles. Movement Speed is retained in the publisher’s raw units; it is not converted to blocks/second. Top hit depends on the attacks listed. Form labels are preserved exactly.

Base stats

Base stats · Dungeons.tools
PropertyPublished value
Health300
Top hit40
Poise300
Souls50
Speed600

Details

Details · Dungeons.tools
PropertyPublished value
Corrupted fromHunter

Attacks

Attacks · Dungeons.tools
ATTACKDAMAGESPLASHTYPE
Melee attack40nonePhysical

Weaknesses and resistances

Weaknesses and resistances · Dungeons.tools
PropertyPublished value
Blast damage-20%
Lightning damage+50%

Drops

Drop-event parameters only. They do not give named-item or Unique odds. Source forms, guaranteed counts and extra attempts stay separate; repeated form labels are unresolved.

Drops · Dungeons.tools
PropertyPublished value
Gear13.1% chance
Echo Shards1, plus up to 3 more at 50% each
Emeralds5 tries at 2.5% each; 1 in 6 of those is an Emerald Block worth 9, the rest single Emeralds
TNT1.25% chance
Food1.25% chance