Additional stats & source comparisons ↓
Damage resistance and status immunity are separate mechanics. ×1.5 means 50% more incoming damage; ×0.65 means 35% less. A Poisoned immunity does not imply immunity to Poison damage. Missing entries do not establish neutrality or susceptibility.
| Profile | Health | Hardest hit | Speed (blocks/s) | Poise | Souls | Source |
|---|---|---|---|---|---|---|
| Spider · Mob | 15 | 10 | 6 | 40 | 4 | Profile index |
Unscaled values before level, difficulty and enemy enchantments. Poise is the stagger threshold. Profiles with the same name are preserved separately; no undocumented variant or difficulty mapping is assumed.
Not recorded in this snapshot.
Not recorded in this snapshot.
| Entry | Details |
|---|---|
| Melee attack | Melee damage. Melee |
| Ranged attack | Applies Webbed. Webbed |
| Attack | Combo damage | Type | Reach | Cooldown | On hit |
|---|---|---|---|---|---|
| Swipe | 10 | Melee | 1.3 blocks | 0.3 s | — |
Attack-table source . These values belong to that source’s encounter profile; they are not automatically shared by every similarly named form. Combo damage is the published attack total, not DPS.
| Entry | Details |
|---|---|
| Frozen Highlands | Outdoors. Inside Frozen Fortress, Ice Cave, Ice Caves and Shipwreck. Frozen Highlands Dungeons . |
| Honeycomb Fields | Outdoors. Inside a Dungeon. Honeycomb Fields Dungeons . |
| Howling Woods | Outdoors. Inside Spider Caves. Howling Woods Dungeons . |
| Rainy Plains | Inside Orange Tower. Rainy Plains Dungeons . |
| Squid Coast | Outdoors in the quest Escape from Squid Coast . |
| Soul Imbalance | In multiplayer, while a party member is downed, it also appears in Frozen Highlands, Honeycomb Fields, Howling Woods, Humbler Huskland, Lullaby Hills, Rainy Plains, Singer's Meadow, Squid Coast and The Deep Dark. |
| Area | Rec. level | Spawns as |
|---|---|---|
| Spider Caves | 6 | Common spawn |
| The Deep Dark | 14 | Encounter |
| Frozen Fortress | 26 | Encounter |
| Deadleaf Forest | — | Encounter |
| Dungeon (The Deep Dark) | — | Encounter |
| Dungeon (The Deep Dark) | — | Encounter |
Outdoor, interior, Soul Storm, quest and multiplayer Soul Imbalance conditions are retained when recorded. A region association is not a guarantee that the enemy appears in every run or every interior.
Not recorded in this snapshot.
Not recorded in this snapshot.
Named quest rewards retain their first-completion or repeat conditions. General gear drops do not establish a specific item or rarity chance. No drop rate is inferred from an unweighted list.
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
Unscaled source profiles. Movement Speed is retained in the publisher’s raw units; it is not converted to blocks/second. Top hit depends on the attacks listed. Form labels are preserved exactly.
| Property | Published value |
|---|---|
| Health | 15 |
| Top hit | 10 |
| Poise | 40 |
| Souls | 4 |
| Speed | 600 |
| ATTACK | DAMAGE | SPLASH | TYPE |
|---|---|---|---|
| Melee attack | 10 | none | Physical |
| FORM | HEALTH | DAMAGE | POISE | SOULS |
|---|---|---|---|---|
| Base | 15 | 10 | 40 | 4 |
| Soul imbalance | 9 | 10 | 40 | 4 |
Drop-event parameters only. They do not give named-item or Unique odds. Source forms, guaranteed counts and extra attempts stay separate; repeated form labels are unresolved.
| Property | Published value |
|---|---|
| Gear | 1.25% chance |
| Emeralds | 5 tries at 2.5% each; 1 in 6 of those is an Emerald Block worth 9, the rest single Emeralds |
| TNT | 1.25% chance |
| Food | 1.25% chance |