Additional stats & source comparisons ↓
Damage resistance and status immunity are separate mechanics. ×1.5 means 50% more incoming damage; ×0.65 means 35% less. A Poisoned immunity does not imply immunity to Poison damage. Missing entries do not establish neutrality or susceptibility.
| Profile | Health | Hardest hit | Speed (blocks/s) | Poise | Souls | Source |
|---|---|---|---|---|---|---|
| Sculk Monstrosity · Boss | 2,000 | 35 | 3 | 1,200 | 200 | Profile index |
Unscaled values before level, difficulty and enemy enchantments. Poise is the stagger threshold. Profiles with the same name are preserved separately; no undocumented variant or difficulty mapping is assumed.
| Damage type | Incoming multiplier | Meaning |
|---|---|---|
| Fire | ×1.5 | 50% more damage received |
| Soul | ×0.65 | 35% less damage received |
| Publisher label | Multiplier | Source |
|---|---|---|
| Fire | ×1.5 | MetaBot.GG |
| Soul | ×0.65 | MetaBot.GG |
Publisher labels such as Blast and Explosion are retained as written. Overlapping damage families are not multiplied together.
| Entry | Details |
|---|---|
| Melee attack | Melee damage. Melee |
| Charge | Melee damage. Not every form has it. Melee |
| Melee attack | Soul damage, applies Soulsick. Soul · Soulsick |
| Ranged attack | Melee and Ranged damage. Melee · Ranged |
| Area attack | Places hazards on the ground that deal Melee damage. Not every form has it. Melee |
| Attack | Combo damage | Type | Reach | Cooldown | On hit |
|---|---|---|---|---|---|
| Melee Final | 35 | Melee · Soul | 6 blocks | — | Soulsick |
| Charge | 25 | Melee | 5.5 blocks | 6 s | — |
| Redstone Projectile | 20 × 3 | Ranged | 10 blocks | 5 s | — |
| Swipe | 20 | Melee | 10 blocks | — | — |
| Punch | 12.5 | Melee | 6 blocks | — | — |
| Melee Left | 10 | Melee | 10 blocks | — | — |
| Melee Right | 10 | Melee | 10 blocks | — | — |
| Charge Follow Up | 10 | Melee | 10 blocks | — | — |
Attack-table source . These values belong to that source’s encounter profile; they are not automatically shared by every similarly named form. Combo damage is the published attack total, not DPS.
| Entry | Details |
|---|---|
| Frozen Highlands | Outdoors during a Soul Storm or in the quest Illager Intelligence . Frozen Highlands Rifts . |
| Honeycomb Fields | Outdoors during a Soul Storm. Honeycomb Fields Rifts . |
| Howling Woods | Outdoors during a Soul Storm. Howling Woods Rifts . |
| Humbler Huskland | Outdoors during a Soul Storm. |
| Lullaby Hills | Outdoors during a Soul Storm. |
| Rainy Plains | Outdoors during a Soul Storm. Rainy Plains Rifts . |
| Singer's Meadow | Outdoors during a Soul Storm or in the quest The Sculk Monstrosity Revived . |
| Area | Rec. level | Spawns as |
|---|---|---|
| Frozen Highlands | 26 | Quest fight |
| Singer's Meadow | 33 | Quest fight |
Outdoor, interior, Soul Storm, quest and multiplayer Soul Imbalance conditions are retained when recorded. A region association is not a guarantee that the enemy appears in every run or every interior.
| Entry | Details |
|---|---|
| A gear item | One piece of gear is guaranteed |
| Echo Shards | Currency |
| Item | Source |
|---|---|
| Phantom Wing | First completion |
| Sculker's Bane | First completion |
| Soul Harvester | First completion |
| Warrior Drums | First completion |
| Humbling Horn | First completion |
| Echo Ocarina | First completion |
| Turtle Master's Mandolin | First completion |
| Fighter's Flute | First completion |
| Sculker Claws | First completion |
| Realmreacher Boots | Repeat runs |
| Realmreacher Robe | Repeat runs |
| Realmreacher Hat | Repeat runs |
| Realmreacher Leggings | Repeat runs |
| Soul Blast | Repeat runs |
| Sculk Badge | Repeat runs |
Named quest rewards retain their first-completion or repeat conditions. General gear drops do not establish a specific item or rarity chance. No drop rate is inferred from an unweighted list.
Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.
Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →
Open the source page · Checked 2026-10-01
Unscaled source profiles. Movement Speed is retained in the publisher’s raw units; it is not converted to blocks/second. Top hit depends on the attacks listed. Form labels are preserved exactly.
| Property | Published value |
|---|---|
| Health | 2,000 |
| Top hit | 35 |
| Poise | 1,200 |
| Souls | 200 |
| Speed | 300 |
| ATTACK | DAMAGE | SPLASH | TYPE |
|---|---|---|---|
| Melee attack | 35 | none | Soul |
| Ranged attack | 20 | none | Physical |
| Charge | 25 | none | Physical |
| Ranged attack from socket | 20 | none | Physical |
| Property | Published value |
|---|---|
| Fire damage | +50% |
| Soul damage | -35% |
| FORM | HEALTH | DAMAGE | POISE | SOULS |
|---|---|---|---|---|
| Base | 2,000 | 35 | 1,200 | 200 |
| Soul Storm | 700 | 35 | 700 | 200 |
Drop-event parameters only. They do not give named-item or Unique odds. Source forms, guaranteed counts and extra attempts stay separate; repeated form labels are unresolved.
| Property | Published value |
|---|---|
| Gear | 1, plus up to 6 more at 37.8% each |
| Echo Shards | 5, plus up to 5 more at 50% each |
| Emeralds | 5 tries at 2.5% each; 1 in 6 of those is an Emerald Block worth 9, the rest single Emeralds |
| TNT | 1.25% chance |
| Food | 1.25% chance |