Community AtlasBrowse the wikiInteractive mapBuild plannerAbout & sources
melee

Emerald Hammer

Open the interactive run planner

Additional stats & source comparisons ↓

Unique
Equipment type
Melee
Weight class
Medium
Archetypes
Tank · Support

Fixed effects

Fixed equipment effects
Fixed effectValueCondition
Raider5%Passive / intrinsic

Attack sequence & reach

Base values before power, difficulty, enchantments or selected build effects. Published animation timing; chain times describe the next attack’s earliest start.

Melee attack sequence
AttackDamageChain timeReachArc
1 Attack 1150.42 s2.5 blocks70 °
2 Attack 2150.48 s2.5 blocks70 °
3 Attack 3 Heavy250.88 s3 blocks25 °
Jump attack
Jump attack propertyValue
Damage30
Stagger50
Splash damage30%
Splash radius3 blocks

The planned melee spreadsheet has not been imported yet. These published baseline facts remain separate from Build Lab’s nominal bonuses.

Acquisition

Named quest rewards

Regional equipment pools

Rainy Plains · Singer's Meadow · Humbler Huskland

Drops as a Unique roll of Battle Hammer. A quest awarding the base item does not promise its Unique variant.

Acquisition sources · checked 2026-10-01

Published source check, not independent in-game verification. A missing route on one page does not disprove it. Full catalogue audit →

Random effect pool

Candidates inferred from the original equipment archetypes; exact legality remains unverified. Specific reroll-position restrictions are not established.

Build Lab models 0 / 1 / 2 / 2 random effects for Common / Rare / Special / Unique, plus one when Storm Called is enabled. Existing builds retain that legacy rule. The published rarity reference instead lists one rolled effect plus one fixed effect for Unique gear and excludes Common gear from Storm Called. Build Lab flags these differences; see the Research Lab evidence register.

Compatible enchantment books

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Dungeons.tools · Emerald Hammer

Open the source page · Checked 2026-10-01

Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.

Stats

Stats · Dungeons.tools
PropertyPublished value
ArchetypeTank
Combo resetsafter 1.15 sec
Hit damage25
Full combo55
Stagger50
Reach3 blocks
Knockback900

Combo

Combo · Dungeons.tools
HITDAMAGESTAGGERREACHSPEEDKNOCKBACK
Hit 115342.5 blocks×0.9400
Hit 215342.5 blocks×0.9400
Hit 325503 blocks×0.9900
Jump attack30503 blocksnonenone
MetaBot.GG · Emerald Hammer

Open the source page · Checked 2026-10-01

Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.

Published animation timing. DPS is the publisher’s base calculation, not a live build prediction. The ≈ marker means estimated timing; displayed rounded chain times need not reproduce the publisher’s full-precision result.

Base comparison values; DPS is publisher-calculated

Base comparison values; DPS is publisher-calculated · MetaBot.GG
PropertyPublished value
DPS31
Combo damage55
Reach3 blocks
Arc70°
Combo time1.78 s
Jump attack30