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melee

Lunar Sickle

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Additional stats & source comparisons ↓

Unique
Equipment type
Melee
Weight class
Heavy
Archetypes
Mage

Fixed effects

Fixed equipment effects
Fixed effectValueCondition
Momentum60%Passive / intrinsic

Attack sequence & reach

Base values before power, difficulty, enchantments or selected build effects. Published animation timing; chain times describe the next attack’s earliest start.

Melee attack sequence
AttackDamageChain timeReachArc
1 Attack 1150.37 s2.5 blocks70 °
2 Attack 2150.34 s2.5 blocks70 °
3 Attack 3 Heavy230.7 s3 blocks180 °
Jump attack
Jump attack propertyValue
Damage22
Stagger36
Splash damage30%
Splash radius2.5 blocks

The planned melee spreadsheet has not been imported yet. These published baseline facts remain separate from Build Lab’s nominal bonuses.

Acquisition

Regional equipment pools

Howling Woods · Frozen Highlands · Lullaby Hills

Drops as a Unique roll of Tidal Sickle. A quest awarding the base item does not promise its Unique variant.

Acquisition sources · checked 2026-10-01

Published source check, not independent in-game verification. A missing route on one page does not disprove it. Full catalogue audit →

Random effect pool

Candidates inferred from the original equipment archetypes; exact legality remains unverified. Specific reroll-position restrictions are not established.

Build Lab models 0 / 1 / 2 / 2 random effects for Common / Rare / Special / Unique, plus one when Storm Called is enabled. Existing builds retain that legacy rule. The published rarity reference instead lists one rolled effect plus one fixed effect for Unique gear and excludes Common gear from Storm Called. Build Lab flags these differences; see the Research Lab evidence register.

Compatible enchantment books

Sources & data coverage

Game snapshot 1.1.1.0. Research checked 2026-10-01. Community source facts, not independent in-game verification. Missing fields stay unknown; source-specific profiles and reported puzzle hints retain their qualifications.

Published stat supplement

Checked 2026-10-01. Damage values are base values before live power, difficulty and build effects. Source disagreements and variant boundaries remain visible. Read the complete stat audit →

Dungeons.tools · Lunar Sickle

Open the source page · Checked 2026-10-01

Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.

Stats

Stats · Dungeons.tools
PropertyPublished value
ArchetypeMage
WeightHeavy
Combo resetsafter 1.15 sec
Hit damage23
Full combo53
Stagger38
Reach3 blocks
Knockback800

Combo

Combo · Dungeons.tools
HITDAMAGESTAGGERREACHSPEEDKNOCKBACK
Hit 115222.5 blocks×1.2500
Hit 215222.5 blocks×1.2500
Hit 323383 blocks×1.3800
Jump attack22362.5 blocksnonenone
MetaBot.GG · Lunar Sickle

Open the source page · Checked 2026-10-01

Base damage before live scaling. SPEED × values are animation multipliers, not seconds. Knockback units are unspecified. Published block ranges are source conversions, not measured reach or projectile travel limits.

Published animation timing. DPS is the publisher’s base calculation, not a live build prediction. The ≈ marker means estimated timing; displayed rounded chain times need not reproduce the publisher’s full-precision result.

Base comparison values; DPS is publisher-calculated

Base comparison values; DPS is publisher-calculated · MetaBot.GG
PropertyPublished value
DPS37.5
Combo damage53
Reach3 blocks
Arc180°
Combo time1.41 s
Jump attack22